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Spirit realm, Spirits and Banngeister - Discussion
In Dragonback Mountains
Malrex
Apr 12, 2020
Alrighty...here are my comments. Overall, I like it. I can see there will need to be more work with coming up with boons, etc. but I think it will be different, fresh and worth the effort (and fun). Almost wondering if Shaman/Warlock and Spirit/Banngeist should be there own chapter off of Classes. There is a lot of explaining to them, but its one of the huge major changes if we proceed with it. Shamans Spheres Talismans I want to throw this idea out there....I think with Jon's idea, he had 1 spirit that was sorta the counselor/companion of the shaman. Grutzi has a bunch of spirits. What if we combine the idea....the shaman can pick 1 spirit guide to be with him to guard his Sacred Bundle....the shaman still gets all the powers from all the spirits, but they are sorta absorbed by their companion spirit. When the shaman meditates, he enters an area where all the spirits can come and join the Shaman Counsel. All the spirits get a chance to guide the shaman, give the shaman their powers, etc--they just don't physically travel with him except for one chosen by the shaman. The warlock has several banngeists/spirits that travel with him all the time (maybe they looked like ghosts with chains linked to the warlock that only shamans can see). Also...shamans have their totems made from claws, bone, feathers, etc. I see the warlock having the same sort of thing, but needs to crush it, mix it...make mixtures of it. They aren't as attuned as the shaman that can get the power from a whole item--they have to crush several different items (stick, bone, pebble, blood) to gain a power. Just throwing out a idea for warlocks. I still like the idea of them being little dirty fucks, smearing their bodies with paints/tattooes of their crushed herbal mixtures...I like the idea of them having to make sigils and protective circles when casting their magics....
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Spirit realm, Spirits and Banngeister - Discussion
In Dragonback Mountains
Malrex
Apr 09, 2020
Ok...I think I understand. In your example, the shaman chose a archaic spirit in the beginning and received the spheres of influence. Instead of his second spirit being archaic, if it was Alive spirit, the shaman could of chose those new spheres of influence....basically if a shaman wants more spheres to cast, then it would behoove them to seek out a different type of spirit? I'm probably going to dig into this during the weekend and write a series of comments. It looks complicated, but I think once I really delve into it, it will make sense. The tables certainly help and I LOVE the idea of this shit. We would have to come up with boons...but I like the idea of them because they could provide a shitload of variety/diversity. They could make a shaman a bad ass in battle--with beast form and other boons to help with combat, or perhaps have special, unique skills and more spells. You will never know what you get when messing with a shaman which adds to their mystique. The only thing I'd like to see returned is Jon's satchel. I think this would be easy to do...it can be the satchel that carries the rune carving equipment/etc. but the first spirit the shaman bonds too could be its protector. It's a minor thing, but we have had some good play sessions with someone touching the bag and getting whomped by the protective spirit. Before I forget, I keep meaning to write this down. It might be a completely stupid idea, but I usually try to write stupid ideas down because sometimes they flourish. We got mages...trying to continue their studies so they look to becoming undead and liches. What about a 'reverse lich'. Basically...what if a Banngeist is seeking to escape the Spirit World and wants to become alive again...maybe this is just a possession type ability, but I keep picturing some sort of human that is 'off' and is actually a banngeist who escaped and somehow took over a human to continue their mayhem...maybe giving them more power or a easier time to use mana to cast spells or something...
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A new 2e Retro-clone
In General Discussions
Malrex
Mar 21, 2020
I agree. I have been constantly bothered that the creators of FG&G bailed pretty much. If there isn't a lot of change and we can sorta do what we want--yet help promote ASE or whatever, then everyone wins in my opinion. Here is some more info from his FB posts: "I'm for more eyes and ideas but not more chiefs. Meaning we are looking at each of these books as they are and adjusting from there. I'm open to new content and changes, but not drastic rewrites. I like the idea of supplements adding new stuff above and beyond the 5 core books. And I would want Aaron and his team/company to be able to use what we finalize as they see fit." "Over the past few years I have been working on ASE (Advanced Second Edition). The material is based largely on the Open Material from For Gold & Glory with elements taken from OSRIC, Labyrinth Lord, Legend, Myth & Magic and other open material clones and references as well as material of a original nature written by myself. The current plan is to do a 5 book series dividing the material up into: Adventurer's Compendium, Master's Companion, Creature Cyclopedia, Spellcaster's Codex, and the Treasure Collection. I would like to start with Book I: The Adventurer's Compendium for proofreading, editing, and testing. I know it is far from perfect but it is a work in progress that is closely nearing the states of a finished product. One of the goals is internal consistency, so, for example, strength modifiers are applied across the board for ogres, giants, and so forth. Creatures with great strength will have that value listed in the stats and not just a "their great strength gives them a +x to attack/damage" etc. This applies to characters, magic items, spells, etc...Another goal is flexibility. I want to redraft some of the entries in The Adventurer's Compendium to address play level. Heroic, Epic, Legendary, Mythic would all have extra rules applied across the board. So a GM can select the level of play that appeals to them and their players. The higher the level the more 3E/5E the game may become (as in certain classes may get certain abilities only in a Mythic level game they don't get in a Heroic level). But I don't want to drown the game with these entries, just as needed.Another part of flexibility goes along with minimization. Do we need a cavalier/knight class or barbarian class or can their unique abilities be available through skill selection? Could we adapt the cavalier's horse combat bonuses into a fighting style? Could berserk/rage be a fighting style? And how do we fairly apply those across the board?"
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Spirit realm, Spirits and Banngeister - Discussion
In Dragonback Mountains
Checking in, any body out there.?
In General Discussions
Malrex
Mar 01, 2020
hi!
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Spirit realm, Spirits and Banngeister - Discussion
In Dragonback Mountains
Spirit realm, Spirits and Banngeister - Discussion
In Dragonback Mountains
Malrex
Feb 22, 2020
Adding Jon's email so its all in one spot: Greetings I couldn't figure out how to make notes on the PDF. So here we go. I cant really type , so I'll keep it in short form. First off, damn impressive, you really nailed it. My notes by section. Basics; Yes an echo or reflection but bit more than that. "The Gods" breathed life into the world giving it spirit.   This was the essence of life, a multitude of formless but creative energies, primal elements helping form the world. "Anima"  Yula herself was perhaps the first spirit, the world itself.  However as you noted, with the coming of sentient beings, they felt her essence and named it, making her aware of them.  Eventually she in turn becomes the Great Mother to all peoples, known by many names.  This is how other spirits grew into gods. So there were spirits before the coming of sentient beings.  These would be our Nature Spirits.  But perhaps they were not truly self aware.  However as plants and animals evolved so did these spirits, which gave birth to the first planetary sentient beings, the Fey... Now this is when things get really interesting,  which would bring us to your   # 1, 2 & 3. The Spirits; Animism, a belief that all things have spirits.  I know how you like your "A's" However... Archaic; These would be our nature spirits.  Some would eventually be worshiped as gods. Animal; I agree with Malrex about the plants.  They would be in the Nature spirit class.  The Totem Beasts are the essence of an arch type of that animal. The Alpha of the alphas... Abstracts; Coolness Ancestors; I was trying to put this all together, but you summed it all up superbly. Reincarnation; Good Information Gathering; Correct, they are not omniscient.   A lake spirit would only have knowledge that pertains to the lake... Representation; Yes , very much like our historical figures... Further stuff regarding spirits; Personality; This may a matter of perception as the Nature spirits move to the cycles of nature.  Such as an ancient ent may "sleep" for decades, then awaken to furious action due to orcs destroying its grove.  So what im getting at is that personality strength may vary.  The noted Stone spirit may be very much awakened if it had much interaction with sentient beings.    Such as in the center of a village where offerings are made to it.  Or its been carved with some type of representation.  But generally speaking your chart could be a guide for random spirits.  But known spirits should be up to the GMs discretion. Spirit Elements and concepts; Very interesting idea and much of this can be covered by the current  divine spheres.  This is basically out lined in my current write up.  However this would allow for each spirit more uniqueness.  As an example.  Old Father Oak spirit would have major element spheres in plant & earth, minor in air, perhaps time, and maybe other depending upon what attributes are associated with him. such as Protection, or what not.   Major would allow full access to all spells of that sphere, minor up to 3rd lvl. Concepts ; Elements are what occur naturally to a spirit, but Concepts are projected onto them.  In turn, conceptual spirits may gain elements.  Concepts may open the arcane schools of spell powers to spirits. Power levels ;  Do we need so many , is Minor , Major &Greater enough?  At what point do they become demi-gods.?  If we choose to go with the noted table then perhaps we change Radiant to Elemental, and Elemental to demi-god.   I would also need to change up the shaman write up. Example spirits: I like the format!  But as an example,  Old Oak Spirit has 2 major and minor elements, and 2 concepts.  major; plant & earth, minor ; air & water, (would time be an element?)  cocepts; wisdom, patience.  But what determines the concepts associated to the spirit? Banngeister Good stuff here.   I think banngeister should have more access to the arcane schools, they would have more "concepts" associated to them.  Also perhaps it was a Banngeister that turned a shaman into a warlock,  taught the shaman another way..? How a banngeist comes into existence;  Yeah good! Accidents; Choice of the spirit; Walocks actions ; All good. Corruption :  Perhaps the Bonus & Malus would affect the Warlock/shamans ability to summon, control or bind the spirit.  The bizarre abilities could be up to the GM or sphere or schools of chaos.   Would really depend on the story line. Other then what I've noted, we'll have to work out the mechanics for the shaman and warlock. Jonbar
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