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I'm Back.

Hey everybody. I survived. Due to fires, closures, and a injury, I wasn't able to do the full Pacific Crest Trail, but 2,000 out of 2,653 miles isn't too bad! If you are into hiking, scenery, or watching me talk about D&D stuff while on the trail, I filmed most of the journey for my family and friends (I'm a total newbie with cameras) and put it up on a Youtube channel called Hexcrawl Hiker. https://www.youtube.com/channel/UCP-aMHbkEhi3gOzGiKcbd1A?app=desktop



 

What We Are Working On

TLDR?--we are busy!


October is the last month to have all proceeds go to the National Fibromylangia Association for Brine Lord Cassidy's Tomb. It's PWYW and for levels 5-8. If you want your players to enter a spooky sea tomb, then I encourage you to check it out! https://www.drivethrurpg.com/product/397251/Brine-Lord-Cassidys-Tomb?src=hottest_filtered



Perils in Olden Wood

I'm working with the author to do an updated version of this adventure. Has some minor changes in areas to make it more challenging. An updated version should come out in a few months.

https://www.drivethrurpg.com/product/397008/Peril-in-Olden-Wood?src=hottest_filtered


Affinity Publisher

Changing shop to this layout program as my old one gave me some serious problems while doing Perils in Olden Wood and it's not supported anymore. Sooo...learning all the bells and whistles....


Journals of Nevermore (Jon.0)

Jonbar and I are working on his house rules for the table we play at. It won't be a fully complete retro-clone, as there is probably enough of those, but just some rules/changes that we use for those who are curious (and we want a rulebook of it at our table!).

However, we will probably be moving away from retroclones like OSE, Labyrinth Lord and others and following our own statblock and rules. The statblock is very similar to everything else out there and should be easy to convert or understand with options that can simply be ignored. It will have more 2e components to it as we play a mix of 1e and 2e D&D.

I'm not saying that all of our future adventures are moving away from the more popular retroclones all together, but we have decided to just do our own thing to keep things fun for us for some of our upcoming projects. If it's not fun, then why do it? And what are those upcoming projects you may ask.....?


COPPERCORE

Coppercore is the flagship of adventures for the Dragonback Mountain setting. It is a setting book, but will also be crammed full of adventures in this important human frontier town. So far we have Appendices of A-X, with each of those Appendices being an adventure from 3 pages to 30 pages long. They are modular...like something but not necessarily the setting? Then grab it and use it in your own campaign! Other past adventure locations will be shown on a map, including Nevermore Mines, Willowmere Vagabonds, Trollback Keep, Of Beasts and Men, and more.

This is a huge project that we have been working on for several years. Most of the writing is done and we are in the organizing, re-writing, converting statblocks, and editing phase, plus I want to redo some maps...it's all going to take time as I want this bustling town to be easy to use for a GM. Also need to start figuring out the art approach. This will be a Kickstarter once we find a way to make it manageable and where we feel confident it will fund for the art.

We have plans to expand the setting as well with different specialty class books (kits), gods, and more.


City of Vermilion

I'm still playtesting components of this adventure. This is another huge project that will probably take several years to fully complete it. I may trim some of it down to make it more manageable as a few of the dungeons are big enough to be their own big projects. Since this is my own personal passion project, I'm taking my time with it.


Mystery Of The Azure Hellflower

This has been play-tested and sitting on my desk since 2018. It needs to be upgraded, changed, and re-worked. I was thinking about this adventure while on my hike and want to incorporate some fresh ideas...It's a companion project to Special Area: The Ranger's Hideout except this adventure is for druid characters. Not sure when I'll get to it, but its on my to-do list for sure. I'd say more, but then it wouldn't be a mystery.


The Marrow Ravine

The Marrow Ravine is Part 2 of Tar Pits of the Bone Toilers, where the party can enter the Maw of Ghormaug and enter the bone toiler dimension. I'll probably keep it with Labyrinth Lord ruleset to match Part 1. I was thinking of this one on my hike as well. Not sure why I bring it up as I got plenty on my plate, but some people have asked about it. It IS in my head and on my 'to do' list. I'm hoping I can bother Grutzi to help brainstorm with me on it for some weirdness, but I got some ideas.


I've been in the wilderness for 4.5 months...of course I'm going to babble.

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